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View Profile LordofK

4 Game Reviews w/ Response

All 22 Reviews

Really good concept.

With a few changes I think this could be awsome. By round ten I had everything I wanted and didn't need any more upgrades, so possibly some more expensive powerful options would be a good idea.
At the survival round all I did was spam confusion spells, combined with cheap swordsmen until I could buy a Commander. I might have lasted longer if there were more slots for your own choice of soldiers or spells, instead of Zap, which became pretty pointless when the enemy sent in those Battle Healer guys.
The Battle Healer guys themselves were pretty annoying too, as the constantly went around healing each other, and everything in like a 4 mile radius, and Zap couldn't take them out in one hit so they just healed again.
And finally, I'm not really sure why it kept happening but occasionally my units would burst into flames and run away into the trees. There was no warning it was going to happen and I couldn't manouver my guys away from whatever was causing it. I lost a good few Commanders that was.
Overall though, I really enjoyed it, and I played it all the way through to the end.

Kalinium responds:

Thanks for your review! What difficulty were you playing on? If you were playing on easy, you get a lot of extra gold compared to the harder modes, which might have meant you had all the upgrades very quickly. Did you try using zap and fireball against the healers? The fireball sets enemies on fire if they have low enough health, so if you zap them first and then use fireball, you're more likely to set them on fire.

One of the units, the battle cleric, has a spell which causes units nearby to him to catch fire if they're weak enough. That could have been causing the problem.

You made another!

I can see you put a lot of effort into this, the step back button was a great idea. After finding the evidence, I actually enjoyed the "Trial by Heavy" part, and I certainly wasn't expecting something like it.

Overall, the whole thing flowed really nicely, there was more thought put into this than many other submissions + TF2 theme = Win

I took a mark off though for little things, such as in text boxes, the letters g and y have their "tails" cut off, and the items box was rather large. Sawmill is also a bit confusing to navigate with arrows, but I think you did the best you could.
Keep making more, they are getting better and better :D

Mariofan9 responds:

Heh, thanks a lot for your review.
Did you download the Resident Evil font as adviced in the description?

As for the item box, it was large to conceal the arrows that pointed out the enemy's briefcase.

Anyway, thanks, but I had kind of set a goal for this project to mean something to me. 3,50/5, considering all the effort. I haven't really made that, so maybe it's time to put the TF2 point & click series to rest.
Maybe.

"You're quite sharp!" :D

It took me 3 playthroughs to figure out who the ghost was, and I was pleasantly surprised when I got it right. All the way through 2Fort I thought I saw him on the walls, but the actual answer was staring me right in the face...

I really liked it, the music was perfect, great pictures (However in the Blu base I think you re-used one of the images from the Red Base). Although it was short, It was great and I think you should definately consider making a longer one.

Mariofan9 responds:

Heh heh...! Awesome job, you're one of the first guys to do so. I wish I could make that worthy of a Newgrounds medal.

I did re-use a picture; did you notice by the directions the suitcase arrows pointed to? You really are sharp, heh heh.

I'm extremely pleased with the way this project is being treated. I will most definately consider making a longer TF2 point & click adventure.
Thanks a ton for your review!

I hope to get better at drawing.

Age 28, Male

:L

Scotland

Joined on 10/11/09

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